Make your pointers smart - C++ good practices
Ever since the C++ language was first standardized, new
and delete
were defined as the methods to create/delete objects dynamically. The new
operator allocates a memory block to construct an object and then calls the proper class' constructor to initialize it. If successful, this operator will return a pointer to the location of the memory block. Otherwise, it will return nullptr
or it will throw an exception. The delete
operator executes the inverse operation, it deallocates object’s memory block. Before freeing the memory, delete
calls the object’s destructor. The destructor is used to free memory that the object must delete.
Let’s create a small example that created objects dynamically with new
and delete
:
#include <iostream>
#include <string>
#include <sstream>
class Contact {
public:
Contact(const std::string& name, const std::string& email)
: name{name}, email{email} {
std::cout << "Constructed: [" << this << "]\n";
}
~Contact() { std::cout << "Destructing: [" << this << "]\n"; };
const std::string print() {
std::stringstream printStream;
printStream << "{Name:" << name << ", Email:" << email << "}";
return printStream.str();
}
protected:
std::string name;
std::string email;
};
int main() {
Contact* contact = new Contact("John Doe", "jdoe@mail.com");
std::cout << "Contact: " << contact->print() << '\n';
delete contact;
return 0;
}
If we run this program we will get:
Constructed: [0x162bc80]
Contact: {Name:John Doe, Email:jdoe@mail.com}
Destructing: [0x162bc80]
Using regular pointers, like this example can give you problems. If you miss a delete
call on an object, the object’s memory blocks will not be reassigned to another process. This problem is called memory leak. Leaking memory can exhaust all of the system’s memory!
Another problem related to new
and delete
is pointer ownership. A regular pointer does not have the context to indicate who is its owner. By ownership, I mean whose object is in charge of deleting the pointer’s reference. If no one deletes the memory, we will get our memory leaked. If delete
gets called twice for the same object, we will get a segmentation fault. Further, if someone deletes an object, and another object tries to reference it, we will also hit a segmentation fault. With regular pointers, you must handle memory deallocation carefully. The larger your program grows, the harder will be to not make mistakes.
Introducing smart pointers
Both ownership and memory deallocation are addressed by the new pointer types, introduced by the C++11 specification. Let’s will talk about unique_ptr
first. The unique_ptr
type wraps dynamic memory and disposes of it when the pointer goes out of scope. A unique_ptr
can only have one owner. Ownership can be passed between objects using the std::move()
function. This type implements both the *
and ->
operators to dereference memory, just like regular pointers. You can also get a raw pointer with the get()
function.
Let’s change our main function so it uses unique_ptr
instead:
#include <memory>
int main() {
std::cout << "Foo\n";
std::unique_ptr<Contact> contact =
std::unique_ptr<Contact>(new Contact("John Doe", "jdoe@mail.com"));
std::cout << "Contact: " << contact->print() << '\n';
std::cout << "Bar\n";
return 0;
}
Foo
Constructed: [0x1e68c80]
Contact: {Name:John Doe, Email:jdoe@mail.com}
Bar
Destructing: [0x1e68c80]
I added two logs so you can verify that contact
deletes the object after “Bar” is logged. This happens because contact
is owned by main
, and main
goes out of scope after this log. Let’s surround contact
with an anonymous scope:
int main() {
std::cout << "Foo\n";
{
std::unique_ptr<Contact> contact =
std::unique_ptr<Contact>(new Contact("John Doe", "jdoe@mail.com"));
std::cout << "Contact: " << contact->print() << '\n';
}
std::cout << "Bar\n";
return 0;
}
Foo
Constructed: [0x1e68c80]
Contact: {Name:John Doe, Email:jdoe@mail.com}
Destructing: [0x1e68c80]
Bar
Now the object is deleted when the anonymous scope goes out of scope, right before the “Bar” log. Notice that in both examples, there is no delete
call. We can even get rid of the new
operator with C++14’s make_unique
function:
std::unique_ptr<Contact> contact =
std::make_unique<Contact>("John Doe", "jdoe@mail.com");
}
There are cases where we need to share the ownership of an object. For this, C++11 introduced the shared_ptr
type. Several shared_ptr
s can refer to the same object, thus sharing ownership. Internally, these pointers keep a use counter. This counter indicates how many shared_ptr
are sharing ownership of an object. The last shared_ptr
owning an object deletes the object once it goes out of scope. This pointer type allows you to distribute ownership with the safety that memory will be properly freed. Let’s add to our example a compare
function that receives a copy shared_ptr
as a parameter. I added logs so we can check the pointers' use counter:
class Contact {
public:
Contact(const std::string& name, const std::string& email)
: name{name}, email{email} {
std::cout << "Constructed: [" << this << "]\n";
}
~Contact() { std::cout << "Destructing: [" << this << "]\n"; };
const std::string print() {
std::stringstream printStream;
printStream << "{Name:" << name << ", Email:" << email << "}";
return printStream.str();
}
bool compare(std::shared_ptr<Contact> otherContact) {
if (otherContact == nullptr) {
std::cout << "Invalid parameter(s)\n";
return false;
}
std::cout << __FUNCTION__ << " otherContact: " << otherContact
<< " reference count: " << otherContact.use_count() << '\n';
return name == otherContact->name && email == otherContact->email;
}
protected:
std::string name;
std::string email;
};
int main() {
std::cout << "Foo\n";
std::shared_ptr<Contact> contactJohn =
std::make_shared<Contact>("John Doe", "jdoe@mail.com");
std::shared_ptr<Contact> contactJane =
std::make_shared<Contact>("Jane Smith", "jsmith@mail.com");
std::cout << "ContactJane pointer: " << contactJane
<< " reference count: " << contactJane.use_count() << '\n';
std::cout << "Are they equals?: " << contactJohn->compare(contactJane) << '\n';
std::cout << "ContactJane pointer: " << contactJane
<< " use count: " << contactJane.use_count() << '\n';
std::cout << "Bar\n";
return 0;
}
Constructed: [0x1bf4c30]
Constructed: [0x1bf4cc0]
ContactJane pointer: 0x1bf4cc0 use count: 1
compare otherContact: 0x1bf4cc0 use count: 2
Are they equals?: 0
ContactJane pointer: 0x1bf4cc0 use count: 1
Bar
Destructing: [0x1bf4cc0]
Destructing: [0x1bf4c30]
Notice how calling compare
increases the use counter for contactJane
to two. Then, compare
returns and the use counter goes back to one. When main
finishes, the counter goes to zero, and memory is properly deleted. We do not have to worry about whether compare
will invalidate our memory or not. Another problem solved by the smart pointers!
In conclusion, you should avoid the use of regular pointers and start using unique_ptr
and shared_ptr
pointers. They will save you a lot of headaches and you will get the most out of the modern C++ language.