Game Engine Explorations: Creating the Window and rendering a simple mesh

At this point, I can take the project to the graphical world. In this post, I will describe how the engine is creating and handling the window. I will also introduce an early model of the shader program and a simple mesh to render a rectangle in the window.

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Game Engine Explorations: Name, Base Design and Logging

In this post, I will not get to the point where I can show a graphical window. Before jumping to the graphical world, I will write about the basic design for the engine. This will only cover the entry point and the base Application class. Additionally, I will give an example of a component by implementing a logging service.

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Game Engine Explorations: Hello World

My previous post was an introduction to my first explorations in game engine development. In this post, I am laying down the foundation of the project. I will be using a tool that automatically creates Visual Studio solutions and Makefiles.

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Game Engine Explorations: First steps

This post is the first one of a series of posts where I will document my learnings on Game Engine development.

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